SteamVR gets an open-source upgrade as Valve transitions to the OpenXR API
When SteamVR first launched some iv years ago, it carried the standard for VR development through a development interface known every bit OpenVR. Despite the name, however, the OpenVR API wasn't actually open up-source and, over the years, has received a fleck of backlash from various members of the development and enthusiast communities. While SteamVR currently houses a library of over 4,000 OpenVR games, Valve is announcing that it volition no longer be supporting OpenVR going forward and volition move to the OpenXR platform, instead.
While OpenVR supported all major PC VR headsets, it did so at the expense of a more than complicated ecosystem for developers to work with. OpenXR was announced exactly a yr ago (almost to the 24-hour interval) and was designed by The Khronos Group to unify the VR globe around a single API that developers tin can work with instead of having to develop for specific headsets. If The Khronos Group sounds familiar, that's because it is the same group backside Vulkan, the popular open-source API that developers have been working with for years to enable their games to work across platforms like PC, panel, and mobile alike.
The diagram above, supplied by The Khronos Group, shows how OpenXR simplifies things for developers and will help lower friction in VR development. That's particularly important as nosotros continue to run across the rising of Oculus, specially with the success of the Oculus Quest, which now as well supports OpenXR. The death of OpenVR began before this yr when Unity pulled official support for the API, signaling that a huge change was about to begin. This movement should assist improve what's become quite a fragmented market.
And then what does this mean for gamers? If nothing, information technology means that it'll continue to be easy to choose the VR headset you want without fearfulness of losing out on of import releases like Half-Life: Alyx. All of your existing SteamVR games (that take used OpenVR) volition continue to work like normal and, going forwards, we will continue to see games beingness fabricated for VR headsets using pop engines like Unreal and Unity, which both officially support OpenXR. The latest Steam beta already has OpenXR back up enabled, so if new experiences are released using the OpenXR API, you'll have admission to them right away.
Thank you for the tip, Philippe!
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Source: https://www.windowscentral.com/steamvr-gets-open-source-upgrade-valve-transitions-openxr-api
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